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<!-- Casting SPELs in Lisp - Emacs Lisp Edition, a Comic Book
     Written by Conrad Barski, M.D., http://lisperati.com
     Edited by James A. Webb, http://uberkode.com -->

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  <title>Casting SPELs in Lisp (9)</title>
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  <meta name="date" content="2007-09-16T00:00:00+00:00" />
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    <td>
      You may be wondering why the command is called <tt>setq</tt>. 
      It does have to do with "setting" values to variables, 
      but you'll find that a lot of the commands in Lisp have 
      quirky names, since Lisp is such an ancient language. 
      This is actually somewhat useful, since the Lisp versions 
      of common commands have all kind of elegant powers unique 
      to Lisp and therefore the wacky names prevent confusing 
      vocabulary when comparing commands in Lisp to commands 
      in other languages. The <tt>setq</tt> command, for instance, 
      has all kinds of clever abilities that we won't even have 
      a chance to touch on in this tutorial.
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    <td>
      Now that we've defined some objects in our world, let's 
      ramp it up a step and define a map of the actual world 
      itself. Here is a picture of what our world looks like:
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      <img src="../images/game-world.jpg" 
        width="500" 
        height="381" 
        alt="A map of our game world" />
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      &lt;&lt; <a href="casting-spels-emacs-1.html">begin</a>
      &lt; <a href="casting-spels-emacs-8.html">previous</a> - 
      <a href="casting-spels-emacs-10.html">next</a> &gt;
      <a href="casting-spels-emacs-35.html" >end</a> &gt;&gt;
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